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question on hasp_write() for concurrent write operation to a network license

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Hello

I would like to know, how does the Sentinel license manager handle concurrent hasp_write() to same memory segment in a license.

My application occasionally writes data to the license memory, but the write frequency is very low.

In standalone mode, as I do not have multiple thread/multiple instance of my application, I do not have any write collision issue.

However, when running the application from multiple client PC with the license in a server:

1. Does the license manager queue the write operation request from client pc in case of write collision?

2. In such write collision case (rare situation for me) can the memory get corrupted?

Thank you

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